Making AI
in Simulation Easier.

At QUBESHIFT, we push the boundaries of simulation software, cutting-edge AI, and are extcited for the future of quantum computing. As a simulation software developer, I specialize in creating intelligent systems that harness the power of advanced algorithms, machine learning, and real-time simulations.
From AI-driven decision-making to quantum-inspired computing solutions, my work is dedicated to bridging the gap between today's technology and tomorrow's possibilities. Whether it's neural networks, physics-based simulations, or preparing for the next wave of quantum advancements, QUBESHIFT is where innovation meets the future.
Join me on this journey as we redefine what's possible in AI and simulation technology!
With two decades of experience in software development, AI, and simulation technologies, I’ve built systems that power everything from real-time interactive environments to AI-driven decision-making models. Now, I’m bringing that expertise into the next frontier—merging deep learning, Unity, and GPU-accelerated AI to create smarter, faster, and more adaptive systems. From neural networks to quantum-inspired computing, QUBESHIFT is where technology evolves. Let’s shape the future—one shift at a time.

ABOUT ME:

With over two decades of experience in software development, AI, and simulation technologies, I have dedicated my career to pushing the boundaries of interactive media and intelligent systems. My journey began at NASA’s Kennedy Space Center, where I led a team of developers on groundbreaking online interactive projects. I developed NASA's first small 3D engine in Flash, simulating shuttle docking with the International Space Station, and received multiple Group Achievement Awards for my contributions. From crafting immersive experiences to building simulation-driven applications, I honed my skills in graphics, programming, and UI/UX design.
I later brought my expertise to C3 Pathways, where I played a key role in developing realistic multiplayer training simulations for first responders and emergency management teams. I led the full redesign of the NIMSPRO simulation in Unity 6000, optimizing its architecture and implementing VR/XR functionality for enhanced immersive training. My work involved integrating SmartFoxServer2X with Java extensions, designing networked FPS mechanics, and crafting detailed 3D environments for high-fidelity training scenarios. These simulations have been instrumental in preparing emergency personnel through real-time interactive experiences.Today, I specialize in AI-driven simulation software and GPU-accelerated deep learning. As the creator of CRONUS and TALQ, a Python-based AI engine built to connect with Unity (and other apps in the future) using PyTorch, I am at the forefront of developing next-generation AI for real-time decision-making and adaptive learning. Through QUBESHIFT, I continue to innovate, integrating machine learning, Unity, and inspiration for the future of quantum-computing to create the future of AI-powered simulations.
www.linkedin.com/in/wayneyon/
USA
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